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Post by Norse Viking 18 on Sept 3, 2015 10:30:03 GMT
If Hasinventory [player] [flour] [>=] [1] Then Inventory [player] [take] [flour] [1] Inventory [player] [add] [goldpieces] [100] <--price of drugs Script [drugs loop] Endif If Hasinventory [player] [flour] [>=] [1] Then SetText [rel:0,0,0] [thanks for the fix] Else SetText [rel:0,0,0] [so where's my stuff]
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